fn max_462050() { var res : vec2 = max(vec2(), vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { max_462050(); return vec4(); } [[stage(fragment)]] fn fragment_main() { max_462050(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { max_462050(); }