SKIP: FAILED #version 310 es precision mediump float; uniform highp samplerCubeArray arg_0; void textureSampleCompare_a3ca7e() { float res = texture(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); } void fragment_main() { textureSampleCompare_a3ca7e(); return; } void main() { fragment_main(); } Error parsing GLSL shader: ERROR: 0:4: 'samplerCubeArray' : Reserved word. ERROR: 0:4: '' : compilation terminated ERROR: 2 compilation errors. No code generated.