SKIP: FAILED #version 310 es precision mediump float; vec2 tint_unpack2x16snorm(uint param_0) { int j = int(param_0); int2 i = int2(j << 16, j) >> 16; return clamp(float2(i) / 32767.0, -1.0, 1.0); } void unpack2x16snorm_b4aea6() { vec2 res = tint_unpack2x16snorm(1u); } struct tint_symbol { vec4 value; }; vec4 vertex_main_inner() { unpack2x16snorm_b4aea6(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } tint_symbol vertex_main() { vec4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.value = inner_result; return wrapper_result; } void main() { tint_symbol outputs; outputs = vertex_main(); gl_Position = outputs.value; gl_Position.y = -gl_Position.y; } Error parsing GLSL shader: ERROR: 0:6: 'int2' : undeclared identifier ERROR: 0:6: '' : compilation terminated ERROR: 2 compilation errors. No code generated. #version 310 es precision mediump float; vec2 tint_unpack2x16snorm(uint param_0) { int j = int(param_0); int2 i = int2(j << 16, j) >> 16; return clamp(float2(i) / 32767.0, -1.0, 1.0); } void unpack2x16snorm_b4aea6() { vec2 res = tint_unpack2x16snorm(1u); } struct tint_symbol { vec4 value; }; void fragment_main() { unpack2x16snorm_b4aea6(); return; } void main() { fragment_main(); } Error parsing GLSL shader: ERROR: 0:6: 'int2' : undeclared identifier ERROR: 0:6: '' : compilation terminated ERROR: 2 compilation errors. No code generated. #version 310 es precision mediump float; vec2 tint_unpack2x16snorm(uint param_0) { int j = int(param_0); int2 i = int2(j << 16, j) >> 16; return clamp(float2(i) / 32767.0, -1.0, 1.0); } void unpack2x16snorm_b4aea6() { vec2 res = tint_unpack2x16snorm(1u); } struct tint_symbol { vec4 value; }; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void compute_main() { unpack2x16snorm_b4aea6(); return; } void main() { compute_main(); } Error parsing GLSL shader: ERROR: 0:6: 'int2' : undeclared identifier ERROR: 0:6: '' : compilation terminated ERROR: 2 compilation errors. No code generated.