struct buf0 { one : i32; }; [[group(0), binding(0)]] var x_7 : buf0; var x_GLF_color : vec4; fn func_i1_(x : ptr) -> i32 { let x_35 : i32 = x_7.one; if ((x_35 == 1)) { let x_39 : i32 = *(x); return x_39; } let x_41 : i32 = x_7.one; return x_41; } fn main_1() { var param : i32; param = -1; let x_28 : i32 = func_i1_(&(param)); if ((x_28 <= 0)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }