struct S { x : i32; y : i32; }; struct buf0 { one : i32; }; [[group(0), binding(0)]] var x_10 : buf0; var x_GLF_color : vec4; fn func_struct_S_i1_i11_(arg : ptr) { (*(arg)).y = 1; return; } fn main_1() { var a : f32; var b : array; var param : S; a = 5.0; loop { let x_43 : i32 = x_10.one; b[x_43].x = 1; let x_46 : i32 = b[1].x; if ((x_46 == 1)) { let x_51 : i32 = x_10.one; if ((x_51 == 1)) { break; } let x_56 : S = b[1]; param = x_56; func_struct_S_i1_i11_(&(param)); let x_58 : S = param; b[1] = x_58; let x_61 : i32 = b[1].y; a = f32(x_61); } a = 0.0; continuing { if (false) { } else { break; } } } let x_63 : f32 = a; if ((x_63 == 5.0)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }