var arg_1 : u32; fn frexp_b7bcbb() { var res : f32 = frexp(1.0, &(arg_1)); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { frexp_b7bcbb(); return vec4(); } [[stage(fragment)]] fn fragment_main() { frexp_b7bcbb(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { frexp_b7bcbb(); }