struct MyStruct { float f1; }; struct tint_array_wrapper { float arr[10]; }; static const int v1 = 1; static const uint v2 = 1u; static const float v3 = 1.0f; static const int3 v4 = int3(1, 1, 1); static const uint3 v5 = uint3(1u, 1u, 1u); static const float3 v6 = float3(1.0f, 1.0f, 1.0f); static const float3x3 v7 = float3x3(float3(1.0f, 1.0f, 1.0f), float3(1.0f, 1.0f, 1.0f), float3(1.0f, 1.0f, 1.0f)); static const MyStruct v8 = (MyStruct)0; static const tint_array_wrapper v9 = {(float[10])0}; struct tint_symbol { float4 value : SV_Target0; }; tint_symbol main() { const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; }