#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void countOneBits_0d0e46() { uint4 res = popcount(uint4()); } vertex tint_symbol vertex_main() { countOneBits_0d0e46(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { countOneBits_0d0e46(); return; } kernel void compute_main() { countOneBits_0d0e46(); return; }