fn isFinite_34d32b() { var res : vec2 = isFinite(vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { isFinite_34d32b(); return vec4(); } [[stage(fragment)]] fn fragment_main() { isFinite_34d32b(); } [[stage(compute)]] fn compute_main() { isFinite_34d32b(); }