#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void isFinite_426f9f() { bool res = isfinite(1.0f); } vertex tint_symbol vertex_main() { isFinite_426f9f(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { isFinite_426f9f(); return; } kernel void compute_main() { isFinite_426f9f(); return; }