#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void ldexp_cc9cde() { float4 res = ldexp(float4(), int4()); } vertex tint_symbol vertex_main() { ldexp_cc9cde(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { ldexp_cc9cde(); return; } kernel void compute_main() { ldexp_cc9cde(); return; }