fn min_3941e1() { var res : vec4 = min(vec4(), vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { min_3941e1(); return vec4(); } [[stage(fragment)]] fn fragment_main() { min_3941e1(); } [[stage(compute)]] fn compute_main() { min_3941e1(); }