fn min_46c5d3() { var res : u32 = min(1u, 1u); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { min_46c5d3(); return vec4(); } [[stage(fragment)]] fn fragment_main() { min_46c5d3(); } [[stage(compute)]] fn compute_main() { min_46c5d3(); }