[[group(1), binding(0)]] var arg_0 : texture_cube_array; fn textureNumLevels_aee7c8() { var res : i32 = textureNumLevels(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureNumLevels_aee7c8(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureNumLevels_aee7c8(); } [[stage(compute)]] fn compute_main() { textureNumLevels_aee7c8(); }