#include using namespace metal; struct ComputeInputs { uint3 local_invocation_id; uint local_invocation_index; uint3 global_invocation_id; uint3 workgroup_id; }; kernel void tint_symbol(uint3 tint_symbol_2 [[thread_position_in_threadgroup]], uint tint_symbol_3 [[thread_index_in_threadgroup]], uint3 tint_symbol_4 [[thread_position_in_grid]], uint3 tint_symbol_5 [[threadgroup_position_in_grid]]) { ComputeInputs const inputs = {.local_invocation_id=tint_symbol_2, .local_invocation_index=tint_symbol_3, .global_invocation_id=tint_symbol_4, .workgroup_id=tint_symbol_5}; uint const foo = (((inputs.local_invocation_id.x + inputs.local_invocation_index) + inputs.global_invocation_id.x) + inputs.workgroup_id.x); return; }