#include using namespace metal; struct VertexInputs0 { uint vertex_index; int loc0; }; struct VertexInputs1 { float loc2; float4 loc3; }; struct tint_symbol_3 { int loc0 [[attribute(0)]]; uint loc1 [[attribute(1)]]; float loc2 [[attribute(2)]]; float4 loc3 [[attribute(3)]]; }; struct tint_symbol_4 { float4 value [[position]]; }; vertex tint_symbol_4 tint_symbol(uint tint_symbol_2 [[vertex_id]], uint instance_index [[instance_id]], tint_symbol_3 tint_symbol_1 [[stage_in]]) { VertexInputs0 const inputs0 = {.vertex_index=tint_symbol_2, .loc0=tint_symbol_1.loc0}; uint const loc1 = tint_symbol_1.loc1; VertexInputs1 const inputs1 = {.loc2=tint_symbol_1.loc2, .loc3=tint_symbol_1.loc3}; uint const foo = (inputs0.vertex_index + instance_index); int const i = inputs0.loc0; uint const u = loc1; float const f = inputs1.loc2; float4 const v = inputs1.loc3; tint_symbol_4 const tint_symbol_5 = {.value=float4()}; return tint_symbol_5; }