// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BACKEND_VULKAN_MEMORYALLOCATOR_H_ #define BACKEND_VULKAN_MEMORYALLOCATOR_H_ #include "backend/vulkan/vulkan_platform.h" #include "common/SerialQueue.h" namespace backend { namespace vulkan { class Device; class MemoryAllocator; class DeviceMemoryAllocation { public: ~DeviceMemoryAllocation(); VkDeviceMemory GetMemory() const; size_t GetMemoryOffset() const; uint8_t* GetMappedPointer() const; private: friend class MemoryAllocator; VkDeviceMemory memory = VK_NULL_HANDLE; size_t offset = 0; uint8_t* mappedPointer = nullptr; }; class MemoryAllocator { public: MemoryAllocator(Device* device); ~MemoryAllocator(); bool Allocate(VkMemoryRequirements requirements, bool mappable, DeviceMemoryAllocation* allocation); void Free(DeviceMemoryAllocation* allocation); void Tick(Serial finishedSerial); private: Device* device = nullptr; SerialQueue releasedMemory; }; } } #endif // BACKEND_VULKAN_MEMORYALLOCATOR_H_