struct strided_arr { @size(16) el : f32, } type Arr = array; struct buf0 { x_GLF_uniform_float_values : Arr, } struct strided_arr_1 { @size(16) el : i32, } type Arr_1 = array; struct buf1 { x_GLF_uniform_int_values : Arr_1, } @group(0) @binding(0) var x_7 : buf0; @group(0) @binding(1) var x_10 : buf1; var gl_FragCoord : vec4; var x_GLF_color : vec4; fn main_1() { var data : array, 2u>; var b : i32; var y : i32; var i : i32; let x_42 : f32 = x_7.x_GLF_uniform_float_values[0].el; let x_45 : f32 = x_7.x_GLF_uniform_float_values[0].el; data = array, 2u>(vec4(x_42, x_42, x_42, x_42), vec4(x_45, x_45, x_45, x_45)); let x_49 : i32 = x_10.x_GLF_uniform_int_values[1].el; b = x_49; let x_51 : f32 = gl_FragCoord.y; let x_54 : i32 = x_10.x_GLF_uniform_int_values[1].el; let x_56 : f32 = gl_FragCoord.y; let x_60 : i32 = x_10.x_GLF_uniform_int_values[1].el; y = clamp(i32(x_51), (x_54 | i32(x_56)), x_60); let x_63 : i32 = x_10.x_GLF_uniform_int_values[1].el; i = x_63; loop { var x_82 : bool; var x_83_phi : bool; let x_68 : i32 = i; let x_70 : i32 = x_10.x_GLF_uniform_int_values[0].el; if ((x_68 < x_70)) { } else { break; } let x_73 : i32 = b; let x_75 : i32 = x_10.x_GLF_uniform_int_values[0].el; let x_76 : bool = (x_73 > x_75); x_83_phi = x_76; if (x_76) { let x_79 : i32 = y; let x_81 : i32 = x_10.x_GLF_uniform_int_values[1].el; x_82 = (x_79 > x_81); x_83_phi = x_82; } let x_83 : bool = x_83_phi; if (x_83) { break; } let x_86 : i32 = b; b = (x_86 + 1); continuing { let x_88 : i32 = i; i = (x_88 + 1); } } let x_90 : i32 = b; let x_92 : i32 = x_10.x_GLF_uniform_int_values[0].el; if ((x_90 == x_92)) { let x_97 : i32 = x_10.x_GLF_uniform_int_values[2].el; let x_99 : i32 = x_10.x_GLF_uniform_int_values[1].el; let x_101 : i32 = x_10.x_GLF_uniform_int_values[3].el; let x_104 : i32 = x_10.x_GLF_uniform_int_values[1].el; let x_107 : i32 = x_10.x_GLF_uniform_int_values[2].el; let x_110 : i32 = x_10.x_GLF_uniform_int_values[2].el; let x_113 : i32 = x_10.x_GLF_uniform_int_values[1].el; data[clamp(x_97, x_99, x_101)] = vec4(f32(x_104), f32(x_107), f32(x_110), f32(x_113)); } let x_118 : i32 = x_10.x_GLF_uniform_int_values[1].el; let x_120 : vec4 = data[x_118]; x_GLF_color = vec4(x_120.x, x_120.y, x_120.z, x_120.w); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }