var out_var_SV_TARGET : vec4; fn main_1() { out_var_SV_TARGET = vec4(-0x1p+128, -0x1p+128, -0x1p+128, -0x1p+128); return; } struct main_out { @location(0) out_var_SV_TARGET_1 : vec4, } @stage(fragment) fn main() -> main_out { main_1(); return main_out(out_var_SV_TARGET); }