// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include <dawn/dawncpp.h> #include <dawn/dawn_wsi.h> bool InitSample(int argc, const char** argv); void DoFlush(); bool ShouldQuit(); struct GLFWwindow; struct GLFWwindow* GetGLFWWindow(); dawn::Device CreateCppDawnDevice(); uint64_t GetSwapChainImplementation(); dawn::TextureFormat GetPreferredSwapChainTextureFormat(); dawn::SwapChain GetSwapChain(const dawn::Device& device); dawn::TextureView CreateDefaultDepthStencilView(const dawn::Device& device); void GetNextRenderPassDescriptor(const dawn::Device& device, const dawn::SwapChain& swapchain, const dawn::TextureView& depthStencilView, dawn::Texture* backbuffer, dawn::RenderPassDescriptor* info);