struct buf0 { two : i32, } @group(0) @binding(0) var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var v : vec2; var d : f32; let x_35 : i32 = x_6.two; v = acos(ldexp(vec2(0.100000001, 0.100000001), vec2(x_35, 3))); let x_39 : vec2 = v; d = distance(x_39, vec2(1.159279943, 0.64349997)); let x_41 : f32 = d; if ((x_41 < 0.01)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }