struct strided_arr { @size(16) el : f32, } type Arr = array; struct buf0 { x_GLF_uniform_float_values : Arr, } var x_GLF_color : vec4; @group(0) @binding(0) var x_6 : buf0; fn main_1() { var a : f32; a = (bitcast(1u) - (1.0 * floor((bitcast(1u) / 1.0)))); let x_29 : f32 = x_6.x_GLF_uniform_float_values[1].el; x_GLF_color = vec4(x_29, x_29, x_29, x_29); let x_31 : f32 = a; let x_33 : f32 = x_6.x_GLF_uniform_float_values[2].el; if ((x_31 < x_33)) { let x_38 : f32 = x_6.x_GLF_uniform_float_values[0].el; let x_40 : f32 = x_6.x_GLF_uniform_float_values[1].el; let x_42 : f32 = x_6.x_GLF_uniform_float_values[1].el; let x_44 : f32 = x_6.x_GLF_uniform_float_values[0].el; x_GLF_color = vec4(x_38, x_40, x_42, x_44); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }