struct strided_arr { @size(16) el : i32, } type Arr = array; struct buf0 { x_GLF_uniform_int_values : Arr, } @group(0) @binding(0) var x_5 : buf0; var x_GLF_color : vec4; fn main_1() { var m : mat2x2; var f : f32; var i : i32; var j : i32; let x_36 : i32 = x_5.x_GLF_uniform_int_values[1].el; if ((x_36 == 1)) { let x_40 : f32 = f; m = mat2x2(vec2(x_40, 0.0), vec2(0.0, x_40)); } let x_45 : i32 = x_5.x_GLF_uniform_int_values[1].el; i = x_45; loop { let x_50 : i32 = i; let x_52 : i32 = x_5.x_GLF_uniform_int_values[0].el; if ((x_50 < x_52)) { } else { break; } let x_56 : i32 = x_5.x_GLF_uniform_int_values[1].el; j = x_56; loop { let x_61 : i32 = j; let x_63 : i32 = x_5.x_GLF_uniform_int_values[0].el; if ((x_61 < x_63)) { } else { break; } let x_66 : i32 = i; let x_67 : i32 = j; let x_68 : i32 = i; let x_70 : i32 = x_5.x_GLF_uniform_int_values[0].el; let x_72 : i32 = j; m[x_66][x_67] = f32(((x_68 * x_70) + x_72)); continuing { let x_76 : i32 = j; j = (x_76 + 1); } } continuing { let x_78 : i32 = i; i = (x_78 + 1); } } let x_80 : mat2x2 = m; let x_82 : i32 = x_5.x_GLF_uniform_int_values[1].el; let x_85 : i32 = x_5.x_GLF_uniform_int_values[2].el; let x_88 : i32 = x_5.x_GLF_uniform_int_values[0].el; let x_91 : i32 = x_5.x_GLF_uniform_int_values[3].el; let x_95 : mat2x2 = mat2x2(vec2(f32(x_82), f32(x_85)), vec2(f32(x_88), f32(x_91))); if ((all((x_80[0u] == x_95[0u])) & all((x_80[1u] == x_95[1u])))) { let x_109 : i32 = x_5.x_GLF_uniform_int_values[2].el; let x_112 : i32 = x_5.x_GLF_uniform_int_values[1].el; let x_115 : i32 = x_5.x_GLF_uniform_int_values[1].el; let x_118 : i32 = x_5.x_GLF_uniform_int_values[2].el; x_GLF_color = vec4(f32(x_109), f32(x_112), f32(x_115), f32(x_118)); } else { let x_122 : i32 = x_5.x_GLF_uniform_int_values[1].el; let x_123 : f32 = f32(x_122); x_GLF_color = vec4(x_123, x_123, x_123, x_123); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }