struct buf0 { one : f32, } @group(0) @binding(0) var x_8 : buf0; var x_GLF_color : vec4; fn main_1() { var x_68 : bool = false; var x_29 : i32; var x_30 : i32; var x_31 : i32; var globalNumbers : array; var x_17 : i32; var acc : i32; var i_1 : i32; var localNumbers : array; var param : i32; var x_24 : i32; var x_24_phi : i32; var x_23_phi : i32; acc = 0; i_1 = 0; x_24_phi = 0; x_23_phi = 0; loop { var x_33 : i32; var x_92 : i32; var x_76_phi : bool; var x_34_phi : i32; var x_25_phi : i32; x_24 = x_24_phi; let x_23 : i32 = x_23_phi; if ((x_23 < 4)) { } else { break; } x_68 = false; x_76_phi = false; loop { var x_81 : bool; var x_32 : i32; var x_81_phi : bool; var x_32_phi : i32; var x_33_phi : i32; var x_90_phi : bool; let x_76 : bool = x_76_phi; x_30 = 0; x_81_phi = x_76; x_32_phi = 0; loop { x_81 = x_81_phi; x_32 = x_32_phi; let x_86 : f32 = x_8.one; x_33_phi = 0; x_90_phi = x_81; if ((x_32 < i32(x_86))) { } else { break; } x_68 = true; x_29 = x_32; x_33_phi = x_32; x_90_phi = true; break; continuing { x_81_phi = false; x_32_phi = 0; } } x_33 = x_33_phi; let x_90 : bool = x_90_phi; x_34_phi = x_33; if (x_90) { break; } x_92 = 0; x_68 = true; x_29 = x_92; x_34_phi = x_92; break; continuing { x_76_phi = false; } } let x_34 : i32 = x_34_phi; x_31 = x_34; let x_93 : i32 = x_31; let x_21 : array = localNumbers; var x_22_1 : array = x_21; x_22_1[1u] = x_93; let x_22 : array = x_22_1; localNumbers = x_22; globalNumbers[0] = 0; let x_13 : i32 = x_22[1u]; param = x_13; x_17 = 0; x_25_phi = 0; loop { let x_25 : i32 = x_25_phi; if ((x_25 <= x_13)) { } else { break; } let x_102_save = x_13; let x_18 : i32 = globalNumbers[x_102_save]; if ((x_18 <= 1)) { globalNumbers[x_102_save] = 1; } continuing { let x_19 : i32 = (x_25 + 1); x_17 = x_19; x_25_phi = x_19; } } let x_107 : f32 = x_8.one; let x_14 : i32 = globalNumbers[(i32(x_107) - 1)]; let x_15 : i32 = bitcast((x_24 + bitcast(x_14))); acc = x_15; continuing { let x_16 : i32 = (x_23 + 1); i_1 = x_16; x_24_phi = x_15; x_23_phi = x_16; } } if ((x_24 == bitcast(4))) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 1.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); } fn yieldsZero_() -> i32 { var x_116 : bool = false; var x_20 : i32; var i : i32; var x_26 : i32; var x_134 : i32; var x_118_phi : bool; var x_27_phi : i32; x_118_phi = false; loop { var x_123 : bool; var x_28 : i32; var x_123_phi : bool; var x_28_phi : i32; var x_26_phi : i32; var x_132_phi : bool; let x_118 : bool = x_118_phi; i = 0; x_123_phi = x_118; x_28_phi = 0; loop { x_123 = x_123_phi; x_28 = x_28_phi; let x_128 : f32 = x_8.one; x_26_phi = 0; x_132_phi = x_123; if ((x_28 < i32(x_128))) { } else { break; } x_116 = true; x_20 = x_28; x_26_phi = x_28; x_132_phi = true; break; continuing { x_123_phi = false; x_28_phi = 0; } } x_26 = x_26_phi; let x_132 : bool = x_132_phi; x_27_phi = x_26; if (x_132) { break; } x_134 = 0; x_116 = true; x_20 = x_134; x_27_phi = x_134; break; continuing { x_118_phi = false; } } let x_27 : i32 = x_27_phi; return x_27; }