var x_GLF_color : vec4; fn main_1() { var c1 : bool; var uv : vec2; var i : i32; var x_37 : bool; var x_37_phi : bool; var x_9_phi : i32; let x_34 : f32 = uv.y; let x_35 : bool = (x_34 < 0.25); c1 = x_35; i = 0; x_37_phi = x_35; x_9_phi = 0; loop { x_37 = x_37_phi; let x_9 : i32 = x_9_phi; if ((x_9 < 1)) { } else { break; } x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); return; continuing { let x_7 : i32 = i; i = (x_7 + 1); x_37_phi = false; x_9_phi = 0; } } if (x_37) { return; } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }