#include <metal_stdlib>

using namespace metal;
struct tint_symbol {
  int value [[color(0)]];
};
struct tint_symbol_1 {
  uint value [[color(1)]];
};
struct tint_symbol_2 {
  float value [[color(2)]];
};
struct tint_symbol_3 {
  float4 value [[color(3)]];
};

fragment tint_symbol main0() {
  tint_symbol const tint_symbol_4 = {.value=1};
  return tint_symbol_4;
}

fragment tint_symbol_1 main1() {
  tint_symbol_1 const tint_symbol_5 = {.value=1u};
  return tint_symbol_5;
}

fragment tint_symbol_2 main2() {
  tint_symbol_2 const tint_symbol_6 = {.value=1.0f};
  return tint_symbol_6;
}

fragment tint_symbol_3 main3() {
  tint_symbol_3 const tint_symbol_7 = {.value=float4(1.0f, 2.0f, 3.0f, 4.0f)};
  return tint_symbol_7;
}