static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_8 : register(b1, space0) { uint4 x_8[2]; }; cbuffer cbuffer_x_10 : register(b0, space0) { uint4 x_10[1]; }; void main_1() { float f0 = 0.0f; float s1 = 0.0f; float f1 = 0.0f; bool x_72 = false; bool x_73_phi = false; f0 = (10.0f - (0.000001f * floor((10.0f / 0.000001f)))); s1 = 9.99999935e-39f; if ((s1 == 0.0f)) { s1 = 1.0f; } bool x_62 = false; bool x_71 = false; bool x_63_phi = false; bool x_72_phi = false; const float x_42 = s1; f1 = (10.0f - (x_42 * floor((10.0f / x_42)))); const bool x_48 = (isinf(f1) | (s1 == 1.0f)); x_73_phi = x_48; if (!(x_48)) { const bool x_54 = (f0 == f1); x_63_phi = x_54; if (!(x_54)) { x_62 = ((f0 > 0.99000001f) & (f0 < 0.01f)); x_63_phi = x_62; } const bool x_63 = x_63_phi; x_72_phi = x_63; if (!(x_63)) { x_71 = ((f1 > 0.99000001f) & (f1 < 0.01f)); x_72_phi = x_71; } x_72 = x_72_phi; x_73_phi = x_72; } if ((x_73_phi | (f1 == 10.0f))) { const int x_81 = asint(x_8[1].x); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_84 = asint(x_8[scalar_offset / 4][scalar_offset % 4]); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_87 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); const int x_90 = asint(x_8[1].x); x_GLF_color = float4(float(x_81), float(x_84), float(x_87), float(x_90)); } else { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_94 = asint(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); const float x_95 = float(x_94); x_GLF_color = float4(x_95, x_95, x_95, x_95); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }