#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[3]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_4) { float f = 0.0f; int i = 0; float a = 0.0f; float const x_37 = x_6.x_GLF_uniform_float_values.arr[1].el; f = x_37; int const x_39 = x_9.x_GLF_uniform_int_values.arr[1].el; i = x_39; while (true) { int const x_44 = i; int const x_46 = x_9.x_GLF_uniform_int_values.arr[0].el; if ((x_44 > x_46)) { } else { break; } int const x_49 = i; a = (1.0f - fmax(1.0f, float(x_49))); float const x_53 = a; f = fmin(fmax(x_53, 0.0f), 0.0f); { int const x_56 = i; i = (x_56 - 1); } } float const x_58 = f; float const x_60 = x_6.x_GLF_uniform_float_values.arr[0].el; if ((x_58 == x_60)) { int const x_66 = x_9.x_GLF_uniform_int_values.arr[2].el; float const x_68 = f; int const x_70 = x_9.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_4) = float4(float(x_66), x_68, float(x_70), 1.0f); } else { *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, x_9, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }