#include <metal_stdlib>

using namespace metal;
struct tint_padded_array_element {
  /* 0x0000 */ float el;
  /* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
  /* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
  /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
  /* 0x0000 */ int el;
  /* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
  /* 0x0000 */ tint_padded_array_element_1 arr[4];
};
struct buf1 {
  /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
  float4 x_GLF_color_1;
};
struct tint_symbol_1 {
  float4 x_GLF_color_1 [[color(0)]];
};

void main_1(constant buf0& x_6, constant buf1& x_10, thread float4* const tint_symbol_4) {
  uint a = 0u;
  float4 v1 = 0.0f;
  float4 ref = 0.0f;
  bool x_85 = false;
  bool x_97 = false;
  bool x_109 = false;
  bool x_86_phi = false;
  bool x_98_phi = false;
  bool x_110_phi = false;
  float const x_36 = x_6.x_GLF_uniform_float_values.arr[0].el;
  a = pack_float_to_unorm4x8(float4(x_36, x_36, x_36, x_36));
  uint const x_39 = a;
  v1 = unpack_snorm4x8_to_float(x_39);
  float const x_42 = x_6.x_GLF_uniform_float_values.arr[0].el;
  float const x_45 = x_6.x_GLF_uniform_float_values.arr[1].el;
  float const x_48 = x_6.x_GLF_uniform_float_values.arr[0].el;
  float const x_51 = x_6.x_GLF_uniform_float_values.arr[1].el;
  float const x_54 = x_6.x_GLF_uniform_float_values.arr[0].el;
  float const x_57 = x_6.x_GLF_uniform_float_values.arr[1].el;
  float const x_60 = x_6.x_GLF_uniform_float_values.arr[0].el;
  float const x_63 = x_6.x_GLF_uniform_float_values.arr[1].el;
  ref = float4((-(x_42) / x_45), (-(x_48) / x_51), (-(x_54) / x_57), (-(x_60) / x_63));
  int const x_67 = x_10.x_GLF_uniform_int_values.arr[1].el;
  float const x_69 = v1[x_67];
  int const x_71 = x_10.x_GLF_uniform_int_values.arr[0].el;
  float const x_73 = ref[x_71];
  bool const x_74 = (x_69 == x_73);
  x_86_phi = x_74;
  if (x_74) {
    int const x_78 = x_10.x_GLF_uniform_int_values.arr[3].el;
    float const x_80 = v1[x_78];
    int const x_82 = x_10.x_GLF_uniform_int_values.arr[2].el;
    float const x_84 = ref[x_82];
    x_85 = (x_80 == x_84);
    x_86_phi = x_85;
  }
  bool const x_86 = x_86_phi;
  x_98_phi = x_86;
  if (x_86) {
    int const x_90 = x_10.x_GLF_uniform_int_values.arr[2].el;
    float const x_92 = v1[x_90];
    int const x_94 = x_10.x_GLF_uniform_int_values.arr[3].el;
    float const x_96 = ref[x_94];
    x_97 = (x_92 == x_96);
    x_98_phi = x_97;
  }
  bool const x_98 = x_98_phi;
  x_110_phi = x_98;
  if (x_98) {
    int const x_102 = x_10.x_GLF_uniform_int_values.arr[0].el;
    float const x_104 = v1[x_102];
    int const x_106 = x_10.x_GLF_uniform_int_values.arr[1].el;
    float const x_108 = ref[x_106];
    x_109 = (x_104 == x_108);
    x_110_phi = x_109;
  }
  bool const x_110 = x_110_phi;
  if (x_110) {
    int const x_115 = x_10.x_GLF_uniform_int_values.arr[3].el;
    int const x_118 = x_10.x_GLF_uniform_int_values.arr[1].el;
    int const x_121 = x_10.x_GLF_uniform_int_values.arr[1].el;
    int const x_124 = x_10.x_GLF_uniform_int_values.arr[3].el;
    *(tint_symbol_4) = float4(float(x_115), float(x_118), float(x_121), float(x_124));
  } else {
    int const x_128 = x_10.x_GLF_uniform_int_values.arr[1].el;
    float const x_130 = v1[x_128];
    *(tint_symbol_4) = float4(x_130, x_130, x_130, x_130);
  }
  return;
}

fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) {
  thread float4 tint_symbol_5 = 0.0f;
  main_1(x_6, x_10, &(tint_symbol_5));
  main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
  tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
  return tint_symbol_3;
}