static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float a = 0.0f; float b = 0.0f; const float x_33 = gl_FragCoord.x; a = ddx(cos(x_33)); const float x_37 = asfloat(x_8[0].x); b = lerp(2.0f, x_37, a); if (((b >= 1.899999976f) & (b <= 2.099999905f))) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }