SKIP: FAILED cbuffer cbuffer_x_6 : register(b1, space0) { uint4 x_6[3]; }; cbuffer cbuffer_x_9 : register(b0, space0) { uint4 x_9[4]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float A[2] = (float[2])0; int i = 0; int j = 0; bool x_101 = false; bool x_102_phi = false; const float x_39 = asfloat(x_6[1].x); A[0] = x_39; const float x_42 = asfloat(x_6[1].x); A[1] = x_42; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_45 = asint(x_9[scalar_offset / 4][scalar_offset % 4]); i = x_45; while (true) { const int x_50 = i; const int x_52 = asint(x_9[3].x); if ((x_50 < x_52)) { } else { break; } const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_56 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]); j = x_56; while (true) { const int x_61 = j; const int x_63 = asint(x_9[2].x); if ((x_61 < x_63)) { } else { break; } switch(j) { case 1: { const int x_78 = i; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_80 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); A[x_78] = x_80; break; } case 0: { if ((-2147483648 < i)) { { j = (j + 1); } continue; } const int x_74 = i; const float x_76 = asfloat(x_6[2].x); A[x_74] = x_76; break; } default: { break; } } { j = (j + 1); } } { i = (i + 1); } } const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_87 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]); const float x_89 = A[x_87]; const uint scalar_offset_4 = ((16u * uint(0))) / 4; const float x_91 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); const bool x_92 = (x_89 == x_91); x_102_phi = x_92; if (x_92) { const int x_96 = asint(x_9[1].x); const float x_98 = A[x_96]; const uint scalar_offset_5 = ((16u * uint(0))) / 4; const float x_100 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); x_101 = (x_98 == x_100); x_102_phi = x_101; } if (x_102_phi) { const int x_107 = asint(x_9[1].x); const uint scalar_offset_6 = ((16u * uint(0))) / 4; const int x_110 = asint(x_9[scalar_offset_6 / 4][scalar_offset_6 % 4]); const uint scalar_offset_7 = ((16u * uint(0))) / 4; const int x_113 = asint(x_9[scalar_offset_7 / 4][scalar_offset_7 % 4]); const int x_116 = asint(x_9[1].x); x_GLF_color = float4(float(x_107), float(x_110), float(x_113), float(x_116)); } else { const int x_120 = asint(x_9[1].x); const float x_121 = float(x_120); x_GLF_color = float4(x_121, x_121, x_121, x_121); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; } C:\src\tint\test\Shader@0x000001DCAB969A50(52,13-21): error X3708: continue cannot be used in a switch