// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_FORWARD_H_ #define DAWNNATIVE_FORWARD_H_ #include namespace dawn_native { class AdapterBase; class BindGroupBase; class BindGroupBuilder; class BindGroupLayoutBase; class BindGroupLayoutBuilder; class BufferBase; class BufferBuilder; class ComputePipelineBase; class CommandBufferBase; class CommandBufferBuilder; class CommandEncoderBase; class ComputePassEncoderBase; class FenceBase; class InputStateBase; class InputStateBuilder; class InstanceBase; class PipelineLayoutBase; class PipelineLayoutBuilder; class QueueBase; class RenderPassDescriptorBase; class RenderPassDescriptorBuilder; class RenderPassEncoderBase; class RenderPipelineBase; class SamplerBase; class ShaderModuleBase; class ShaderModuleBuilder; class StagingBufferBase; class SwapChainBase; class SwapChainBuilder; class TextureBase; class TextureViewBase; class TextureViewBuilder; class DeviceBase; template class Ref; template class PerStage; enum PushConstantType : uint8_t; } // namespace dawn_native #endif // DAWNNATIVE_FORWARD_H_