#version 310 es struct GammaTransferParams { float G; float A; float B; float C; float D; float E; float F; uint padding; }; struct ExternalTextureParams { uint numPlanes; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; }; layout(binding = 2) uniform ExternalTextureParams_1 { uint numPlanes; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; } ext_tex_params; uniform highp sampler2D arg_0_1; void textureDimensions_ba1481() { ivec2 res = textureSize(arg_0_1, 0); } vec4 vertex_main() { textureDimensions_ba1481(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } void main() { gl_PointSize = 1.0; vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } #version 310 es precision mediump float; struct GammaTransferParams { float G; float A; float B; float C; float D; float E; float F; uint padding; }; struct ExternalTextureParams { uint numPlanes; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; }; layout(binding = 2) uniform ExternalTextureParams_1 { uint numPlanes; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; } ext_tex_params; uniform highp sampler2D arg_0_1; void textureDimensions_ba1481() { ivec2 res = textureSize(arg_0_1, 0); } void fragment_main() { textureDimensions_ba1481(); } void main() { fragment_main(); return; } #version 310 es struct GammaTransferParams { float G; float A; float B; float C; float D; float E; float F; uint padding; }; struct ExternalTextureParams { uint numPlanes; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; }; layout(binding = 2) uniform ExternalTextureParams_1 { uint numPlanes; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; } ext_tex_params; uniform highp sampler2D arg_0_1; void textureDimensions_ba1481() { ivec2 res = textureSize(arg_0_1, 0); } void compute_main() { textureDimensions_ba1481(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; }