SamplerState x_10 : register(s0, space0); Texture2D x_20 : register(t1, space2); SamplerState x_30 : register(s1, space0); void main_1() { const float f1 = 1.0f; const float2 vf12 = float2(1.0f, 2.0f); const float2 vf21 = float2(2.0f, 1.0f); const float3 vf123 = float3(1.0f, 2.0f, 3.0f); const float4 vf1234 = float4(1.0f, 2.0f, 3.0f, 4.0f); const int i1 = 1; const int2 vi12 = int2(1, 2); const int3 vi123 = int3(1, 2, 3); const int4 vi1234 = int4(1, 2, 3, 4); const uint u1 = 1u; const uint2 vu12 = uint2(1u, 2u); const uint3 vu123 = uint3(1u, 2u, 3u); const uint4 vu1234 = uint4(1u, 2u, 3u, 4u); const float coords1 = 1.0f; const float3 coords123 = vf123; const float4 coords1234 = vf1234; const float4 x_79 = x_20.SampleBias(x_10, vf12, 7.0f, int2(uint2(3u, 4u))); return; } void main() { main_1(); return; }