static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { gl_Position.y = 0.0f; return; } struct main_out { float4 gl_Position; }; struct tint_symbol { float4 gl_Position : SV_Position; }; main_out main_inner() { main_1(); const main_out tint_symbol_1 = {gl_Position}; return tint_symbol_1; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.gl_Position = inner_result.gl_Position; return wrapper_result; }