static uint x_4 = 0u; static float4 x_1 = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { const uint x_2 = x_4; return; } struct main_out { float4 x_1_1; }; struct tint_symbol_1 { uint x_4_param : SV_VertexID; }; struct tint_symbol_2 { float4 x_1_1 : SV_Position; }; main_out main_inner(uint x_4_param) { x_4 = x_4_param; main_1(); const main_out tint_symbol_3 = {x_1}; return tint_symbol_3; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const main_out inner_result = main_inner(tint_symbol.x_4_param); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.x_1_1 = inner_result.x_1_1; return wrapper_result; }