#include using namespace metal; struct tint_array_wrapper { uint arr[2]; }; struct S { uint field0; float field1; tint_array_wrapper field2; }; void main_1() { tint_array_wrapper const tint_symbol_1 = {.arr={1u, 2u}}; S x_200 = {.field0=1u, .field1=1.5f, .field2=tint_symbol_1}; return; } fragment void tint_symbol() { main_1(); return; }