#include using namespace metal; struct tint_array_wrapper { uint arr[2]; }; struct S { uint field0; float field1; tint_array_wrapper field2; }; void main_1() { tint_array_wrapper const tint_symbol_1 = {.arr={0u, 0u}}; S x_200 = {.field0=0u, .field1=0.0f, .field2=tint_symbol_1}; return; } fragment void tint_symbol() { main_1(); return; }