#include using namespace metal; struct tint_array_wrapper { uint arr[2]; }; struct S { uint field0; float field1; tint_array_wrapper field2; }; void main_1() { while (true) { if (false) { break; } break; { float x_81_phi = 0.0f; float const x_81 = x_81_phi; } } return; } fragment void tint_symbol() { main_1(); return; }