#include using namespace metal; void main_1(thread float3x4* const tint_symbol_1) { (*(tint_symbol_1))[2u] = float4(42.0f, 42.0f, 42.0f, 42.0f); return; } fragment void tint_symbol() { thread float3x4 tint_symbol_2 = float3x4(0.0f); main_1(&(tint_symbol_2)); return; }