SKIP: FAILED

#version 310 es
precision mediump float;

void main_1() {
  bvec2 x_1 = (bvec2(true, false) | bvec2(false, true));
  return;
}

void tint_symbol() {
  main_1();
}

void main() {
  tint_symbol();
  return;
}
Error parsing GLSL shader:
ERROR: 0:5: '|' :  wrong operand types: no operation '|' exists that takes a left-hand operand of type ' const 2-component vector of bool' and a right operand of type ' const 2-component vector of bool' (or there is no acceptable conversion)
ERROR: 0:5: '' : compilation terminated 
ERROR: 2 compilation errors.  No code generated.