#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void atan_331e6d() { float3 res = atan(float3()); } vertex tint_symbol vertex_main() { atan_331e6d(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { atan_331e6d(); return; } kernel void compute_main() { atan_331e6d(); return; }