#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void distance_aa4055() { float res = distance(float2(), float2()); } vertex tint_symbol vertex_main() { distance_aa4055(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { distance_aa4055(); return; } kernel void compute_main() { distance_aa4055(); return; }