#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void exp_771fd2() { float res = exp(1.0f); } vertex tint_symbol vertex_main() { exp_771fd2(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { exp_771fd2(); return; } kernel void compute_main() { exp_771fd2(); return; }