#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void exp_d98450() { float3 res = exp(float3()); } vertex tint_symbol vertex_main() { exp_d98450(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { exp_d98450(); return; } kernel void compute_main() { exp_d98450(); return; }