fn transpose_c1b600() { var res : mat4x4 = transpose(mat4x4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { transpose_c1b600(); return vec4(); } [[stage(fragment)]] fn fragment_main() { transpose_c1b600(); } [[stage(compute)]] fn compute_main() { transpose_c1b600(); }