fn unpack2x16float_32a5cf() { var res : vec2 = unpack2x16float(1u); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { unpack2x16float_32a5cf(); return vec4(); } [[stage(fragment)]] fn fragment_main() { unpack2x16float_32a5cf(); } [[stage(compute)]] fn compute_main() { unpack2x16float_32a5cf(); }