#include using namespace metal; struct FragmentOutputs { int loc0; float frag_depth; uint loc1; float loc2; uint sample_mask; float4 loc3; }; struct tint_symbol_1 { int loc0 [[color(0)]]; uint loc1 [[color(1)]]; float loc2 [[color(2)]]; float4 loc3 [[color(3)]]; float frag_depth [[depth(any)]]; uint sample_mask [[sample_mask]]; }; fragment tint_symbol_1 tint_symbol() { FragmentOutputs const tint_symbol_2 = {.loc0=1, .frag_depth=2.0f, .loc1=1u, .loc2=1.0f, .sample_mask=2u, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f)}; tint_symbol_1 const tint_symbol_3 = {.loc0=tint_symbol_2.loc0, .loc1=tint_symbol_2.loc1, .loc2=tint_symbol_2.loc2, .loc3=tint_symbol_2.loc3, .frag_depth=tint_symbol_2.frag_depth, .sample_mask=tint_symbol_2.sample_mask}; return tint_symbol_3; }