#include using namespace metal; struct frexp_result_vec3 { float3 sig; int3 exp; }; frexp_result_vec3 tint_frexp(float3 param_0) { int3 exp; float3 sig = frexp(param_0, exp); return {sig, exp}; } struct tint_symbol { float4 value [[position]]; }; void frexp_a0eb3b() { frexp_result_vec3 res = tint_frexp(float3()); } float4 vertex_main_inner() { frexp_a0eb3b(); return float4(); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { frexp_a0eb3b(); return; } kernel void compute_main() { frexp_a0eb3b(); return; }