fn mix_2fadab() { var res : vec2 = mix(vec2(), vec2(), 1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { mix_2fadab(); return vec4(); } [[stage(fragment)]] fn fragment_main() { mix_2fadab(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { mix_2fadab(); }